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ROAD RAGE is a crash construction kit for vehicle damage, built from the individual elements that make collisions credible.
Designed for those who are cutting a crash sequence and need something specific, not a wide spectacle but the precise sound of a door panel catching a concrete barrier or a windshield cracking under pressure. Most libraries offer you a finished crash event. But what you need is more granular. ROAD RAGE is a crash construction kit for vehicle damage, built from the individual elements that make collisions credible. Studio-recorded components for precision, scrapyard sessions for real-world events, and large-scale crane drops for destruction that shakes the room: hundreds of individual files, recorded from inside and outside the vehicles, designed to be assembled into crashes that match the exact scene.
A convincing crash is built from layers: impact, resonance, debris, and structural settling. ROAD RAGE captures each as a clean, isolated element across glass, metal, plastic, and rubber, so you assemble crashes that match the action precisely.
Three recording phases, each targeting a different part of the dynamic range: studio sessions for clean isolated components, scrapyard sessions using forklifts and heavy equipment to create impacts, and crane drops for the library’s highest-energy material.
Major impacts were captured from simultaneous positions: exterior M/S and A/B stereo, Ambisonic interior capture, and contact mics on the surfaces. Collisions from outside the car, from inside the car, and from the material itself.
Physics-driven destruction systems need hundreds of distinct, addressable elements. ROAD RAGE’s component structure, UCS-tagged metadata, and granular categories make individual elements adaptable to game engine triggers, from a low-speed scrape to a high-speed barrier impact.
The Construction Kit is organized by material and vehicle component across six main categories:
Many events are available across multiple simultaneous mic positions: exterior M/S and A/B configurations, interior Ambisonic (AmbiX) capture, contact microphones (LOM Geofon) on the vehicle surfaces, and in selected events, additional specialist close-mic positions (DPA 4061/4062, CO-100K, Sennheiser e901, Audix D6). This gives you the same event from multiple perspectives, so the same underlying element can serve as a wide exterior shot and a tight interior sequence without acoustic inconsistency between the two.
MAC
OS X
Disk: 14 GB
WINDOWS
Windows
Disk: 14 GB
