The Transient Shaper Built For Sound Designers
TRANSFORCE is the transient shaper plugin for designers and producers who want both punch and control without the usual trade-offs. Independent processing on attack and sustain. Spectral processing that separates tonal content from noise. Parametric EQ and saturation per band, on each side. A Stylize module, a Clipper, and a Limiter to finish the job. Built for sound design, yet equally capable in music production.
Independent EQ on Attack and Sustain
Transient EQ that does what a transient shaper plugin can’t do alone.
Most transient tools force a trade-off. Push the attack and the sustain rides up with it. Tame the body and the punch goes flat. TRANSFORCE splits attack and sustain into two signals you shape separately, each with its own parametric EQ across multiple bands and its own saturation. Shape the low end of the attack and remove rumble from the sustain at the same time. You get punch hits hard, and the sustain element sits exactly where you want it.
The Spectral Slider - Tonal-vs-Broadband Separation
Spectral processing across attack and sustain, independently.
This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.
Per-Band Parametric EQ – EQ Where You Want It
Multiple EQ bands inside each Attack and Sustain module
This is special, the Spectral Slider separates the tonal resonances in a signal from the noise content, then lets you process each across attack and sustain. On a sci-fi element, add tonal character to the attack and leave the sustain clean. On a guitar, pull the pick attack off the front of the note without touching the body. On a snare, shape the ring without touching the crack.
Built For Sound Design – Drums, Footsteps, Impacts, Dialogue, Whooshes
A transient processor plugin made for the work sound designers actually do
Footsteps that land without losing their weight. Impacts that punch through without burying everything around them. Dialogue with plosives pulled cleanly off the front of each line. Whooshes and risers whose leading edge stays sharp while the bloom of the sustain is controlled separately. Sidechain trigger input for signal interaction, presets drawn from real production sessions from top-name artists, and AudioSuite support for batch-processing SFX libraries in Pro Tools. Every control on the plug-in exists because a sound designer needs it.
Equally Powerful For Music Production
The same powerful transient design on drums, vocals, guitars and more
The processing within TRANSFORCE applies to any material where attack and sustain behave differently. Tighten the snap of every transient on a drum bus while letting the sustain breathe. Pull the pick attack off a guitar without touching the body of the note. Balance the hammer strike of a piano against its sustain. The Stylize module adds the low-end body that modern productions are built on; the Clipper adds weight; the Limiter handles output. This is one plug-in, five modules, powerful for music and post.
Typical Use Cases
Movie & TV
Sound Design for Drums, footsteps, impacts, dialogue, whooshes.
Game Audio
Shaping large sets of sounds at scale.
Sound Design
Sci-fi, impact, and creature work where attack and sustain need different tonal treatment
Drums
Drum bus and individual drum processing.
Music Production
Guitars, piano, vocals, and any material with a defined attack and decay.
SUPPORTING THE ART OF CINEMATIC SOUND
Designed for sound designers who shape the world of film and television.
Total Transient Control.
The Transient Shaper Built For Sound Designers
TRANSFORCE treats attack and sustain as two separate signals. Each one gets its own parametric EQ across multiple bands, its own saturation, and its own tonal vs broadband split. Built by sound designers, for the sessions sound designers actually run. Equally at home in music production.






















